
;When applying this to a map, watch for any other alterations from default settings (e.g. p4) and make sure you paste ALL of it, or you might miss something.


[General]

SoloCrateMoney=2500     ; money to give for money crate in solo play missions

; special weapons
ChronoDuration=5        ; time that a unit will remain chronoshifted before returning to start location
ChronoKillCargo=yes     ; Should cargo be destroyed when object is chronoshifted?
ChronoTechLevel=12      ; Tech level at which Chrono facility can create Chrono effect
GPSTechLevel=9          ; tech level at which GPS satelite becomes available
GapRadius=12            ; radius of gap generator (cells)
GapRegenInterval=.1     ; gap generators will regenerate their shroud at this time interval
IronCurtain=1         ; minutes that Iron Curtain invulnerability lasts
ParaTech=5              ; tech level when free para-infantry appears from airstrip
ParabombTech=8          ; tech level that parabomb appears free with airfield
RadarJamRadius=0      ; cell radius distance that mobile radar jammer is effective
SpyPlaneTech=5          ; tech level when free spy plane appears from airstrip
BadgerBombCount=3       ; number of badgers used to drop parabombs

; repair and refit
RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
ReloadRate=.04          ; minutes to reload each ammo point for aircraft or helicopters
RepairPercent=20%       ; percent cost to fully repair as ratio of full cost
RepairRate=.016         ; minutes between applying repair step
RepairStep=5            ; hit points to heal per repair 'tick' for buildings
URepairPercent=20%      ; [units only] percent cost to fully repair as ratio of full cost
URepairStep=11          ; [units only] hit points to heal per repair 'tick' for units

; combat and damage
TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
APMineDamage=1000       ; damage to inflict when anti-personnel mine explodes
AVMineDamage=1200       ; damage to inflict when anti-vehicle mine explodes
AtomDamage=999999         ; damage points when nuclear bomb explodes (regardless of source)
BallisticScatter=0.5    ; maximum scatter distance (cells) for inaccurate ballistic projectiles
BridgeStrength=1500     ; strength of bridge [smaller means more easily destroyed]
C4Delay=.03             ; minutes to delay after placing C4 before building will explode
Crush=1.5               ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
ExpSpread=.3            ; cell damage spread per 256 damage points for exploding object types [if Explodes=yes]
FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
HomingScatter=0.75       ; maximum scatter distance (cells) for inaccurate homing projectiles
MaxDamage=1000          ; maximum damage (after adjustments) per shot
MinDamage=1             ; minimum damage (after adjustments) per shot
OreExplosive=no         ; Does the harvester explode big time when destroyed?
PlayerAutoCrush=no      ; Will player controlled units automatically try to crush enemy infantry?
PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
PlayerScatter=no        ; Will player units scatter, of their own accord, from threats and damage?
ProneDamage=65%         ; when infantry is prone, damage is reduced to this percentage
TreeTargeting=no        ; Automatically show target cursor when over trees?
Incoming=10             ; If an incoming projectile is as slow or slower than this, then
                        ; object in the target location will try to run away. Grenades and
                        ; parachute bombs have this characteristic.

; income and production
BailCount=28            ; number of 'bails' carried by a harvester
BuildSpeed=.8           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06         ; average minutes that building build-up animation runs
GemValue=57.142857142857142857             ; gem credits per 'bail' carried by a harvester
GoldValue=28.57142857142857142857            ; gold credits per 'bail' carried by a harvester
GrowthRate=2            ; minutes between ore (Tiberium) growth
OreGrows=yes            ; Does ore grow denser over time?
OreSpreads=yes          ; Does ore spread into adjacent areas?
OreTruckRate=1          ; speed that harvester truck manages ore [larger means slower]
SeparateAircraft=yes     ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold

; audio/visual map controls
AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
ConditionRed=25%        ; when damaged to this percentage, health bar turns red
ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
EnemyHealth=yes         ; Show enemy health bar graph when selected?
Gravity=3               ; gravity constant for ballistic projectiles
IdleActionFrequency=.1  ; average minutes between infantry performing idle actions
MessageDelay=.6         ; time duration of multiplayer messages displayed over map
MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
NamedCivilians=no       ; Show true names over civilians and civilian buildings?
SavourDelay=.03         ; delay between scenario end and ending movie [keep the delay short]
ShroudRate=4            ; minutes between each shroud creep process [0 means no shadow creep]
SpeakDelay=2            ; minutes between EVA repeating advice to the player
TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
FlashLowPower=yes       ; Flash the power bar when power is low?

; computer and movement controls
CurleyShuffle=no        ; Should helicopter shuffle position between shots (as in C&C)?
BaseBias=2              ; multiplier to threat target value when enemy is close to friendly base
BaseDefenseDelay=.25    ; minutes delay between sending response teams to deal with base threat
CloseEnough=2.75        ; If distance to destination less than this, then abort movement if otherwise blocked.
DamageDelay=1           ; minutes between applying trivial structure damage when low on power
GameSpeeBias=1          ; multiplier to overall game object movement speed
LZScanRadius=16         ; maximum radius to scan for alternate landing zone if otherwise occupied
MineAware=yes           ; Are friendly units smart enough to avoid friendly mines?
Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
SubmergeDelay=.02       ; forced delay that subs will remain on surface before allowing to submerge
SuspendDelay=2          ; minutes that suspended teams will remain suspended
SuspendPriority=20      ; teams with less than this priority will suspend during base defense ops
TeamDelay=.6            ; interval between checking for and creating teams

EngineerCaptureLevel=100%
EngineerDamage=25%
NewUnitsEnabled=1
AftermathFastBuildSpeed=yes

[Aftermath]
MTankDistance=30
QuakeUnitDamage=60%
QuakeBuildingDamage=45%
QuakeInfantryDamage=80
QuakeDelay=120
CarrierLaunchDelay=30
ChronoTankDuration=2
NewUnitsEnabled=1
EngineerCaptureLevel=100%
EngineerDamage=25%

[STNK]
; Carrier
Prerequisite=weap,miss
Primary=Napalm
Secondary=Napalm
Strength=175
Armor=light
TechLevel=9
Sight=5
Speed=7
Owner=allies
Cost=1200
Points=25
ROT=5
Tracked=yes
Passengers=0
Cloakable=yes
SelfHealing=yes

[CARR]
; Chrono Tank
Prerequisite=hpad,miss
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5

[CTNK]
; Tesla Tank
Prerequisite=pdox
Primary=APTusk
Strength=350
Armor=light
TechLevel=-1
Sight=5
Speed=5
Owner=allies
Cost=2400
Points=25
ROT=5
Tracked=yes

[TTNK]
; Demolition Truck
Prerequisite=tsla
Primary=TTankZap
Strength=400
Armor=light
TechLevel=11
Sight=7
Speed=5.5
Owner=soviet
Cost=1500
Points=30
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=yes

[DTRK]
; M.A.D. Tank
Prerequisite=mslo
Primary=Democharge
Strength=110
Armor=light
TechLevel=-1
Sight=3
Speed=8
Owner=allies,soviet
Cost=2400
Points=5
ROT=5
Explodes=yes

[QTNK]
; Missile Submarine
Prerequisite=miss
Primary=none
Strength=300
Armor=heavy
TechLevel=10
Sight=6
Speed=3
Owner=soviet
Cost=2500
Points=60
ROT=5
Tracked=yes
Crewed=no

[MSUB]
; Shock Trooper
Prerequisite=miss,spen
Primary=SubSCUD
Strength=150
Armor=light
TechLevel=12
Sight=6
Speed=5
Owner=allies
Cost=2800
Points=45
ROT=7
Cloakable=yes
Inaccurate=no

[SHOK]
; field mechanic
Prerequisite=tsla
Primary=PortaTesla
Strength=80
Armor=none
TechLevel=9
Sight=4
Speed=3
Owner=soviet
Cost=900
Points=15
Explodes=no
NoMovingFire=yes
Crushable=no

[MECH]
Prerequisite=fix
Primary=GoodWrench
Strength=60
Armor=none
TechLevel=7
Sight=3
Speed=4
Owner=allies,soviet
Cost=950
Points=15

[Recharge]
Chrono=9
GPS=12
IronCurtain=3
Nuke=20
ParaBomb=14
Paratrooper=7
Saboteur=14
Sonar=10
SpyPlane=3

[England] ;Elite Units but more expensive and slower build
Firepower=1.1
Groundspeed=1.1
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.1
BuildTime=1.1

[Spain] ;Cheap and Fast building units but slower ROF and less armour
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.1
ROF=1.1
Cost=0.8
BuildTime=0.8

[France] ;Better Armour but slower units
Firepower=1.0
Groundspeed=0.9
Airspeed=1.0
Armor=0.9
ROF=1.0
Cost=1.0
BuildTime=1.0

[Ukraine] ;Faster, Cheaper Units but less output damage
Firepower=0.9
Groundspeed=1.15
Airspeed=1.0
Armor=1.0
ROF=1.1
Cost=1.0
BuildTime=0.9

[USSR] ;Base Faction Values
Firepower=1.0
Groundspeed=1.0
Airspeed=1.1
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[Greece] ;Base Faction Values
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[Turkey] ;Cheap Units with fast ROF but slower and less Damage per Shot
Firepower=0.9
Groundspeed=0.9
Airspeed=1.0
Armor=1.0
ROF=0.9
Cost=0.75
BuildTime=1.0

[Germany] ;Base Faction Values
Firepower=1.0
Groundspeed=1.0
Airspeed=1.0
Armor=1.0
ROF=1.0
Cost=1.0
BuildTime=1.0

[V2RL]
Prerequisite=weap,dome
Primary=SCUD
Strength=150
Armor=light
TechLevel=6
Sight=7
Speed=3.5
Owner=soviet
Cost=1000
Points=40
ROT=5
Tracked=yes
Ammo=1
Crewed=yes
NoMovingFire=yes

[1TNK]
Prerequisite=weap
Primary=75mm
Strength=300
Armor=heavy
TechLevel=4
Sight=4
Speed=7
Owner=soviet
Cost=750
Points=30
ROT=5
Tracked=yes
Crewed=yes

[3TNK]
Prerequisite=weap,miss
Primary=105mm
Secondary=105mm
Strength=400
Armor=heavy
TechLevel=9
Sight=5
Speed=6
Owner=allies
Cost=1400
Points=50
ROT=5
Tracked=yes
Crewed=yes

[2TNK]
Image=cc_mtnk
Prerequisite=weap
Primary=90mm
Strength=400
Armor=heavy
TechLevel=4
Sight=5
Speed=6
Owner=allies
Cost=1000
Points=40
ROT=5
Tracked=yes
Crewed=yes

[4TNK]
Prerequisite=weap,miss
Primary=120mm
Secondary=MammothTusk
Strength=750
Armor=heavy
TechLevel=11
Sight=5
Speed=4.5
Owner=soviet
Cost=2600
Points=60
ROT=5
Tracked=yes
SelfHealing=yes
Crewed=yes

[MRJ]
Name=Artillery
Image=arty
Prerequisite=weap
Primary=155mm
Strength=140
Armor=light
TechLevel=6
Sight=5
Speed=5
Owner=allies
Cost=800
Points=35
ROT=2
Tracked=yes
Crewed=yes
NoMovingFire=yes

[MGG]
Prerequisite=weap,atek
Strength=110
Armor=light
TechLevel=-1
Sight=4
Speed=9
Owner=soviet
Cost=600
Points=40
ROT=5
Crewed=yes

[ARTY]
Name=Rocket Launcher
Image=cc_sam2
Primary=Maverick
Prerequisite=weap,dome
Strength=175
Armor=light
TechLevel=8
Sight=7
Speed=5
Owner=allies
Cost=900
Points=30
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=yes

[HARV]
Prerequisite=weap,proc
Strength=600
Armor=heavy
TechLevel=1
Sight=4
Speed=5
Owner=soviet,allies
Cost=1000
Points=55
ROT=5
Tracked=yes
Crewed=yes
SelfHealing=yes

[MCV]
Prerequisite=weap
Strength=600
Armor=light
TechLevel=11
Sight=9
Speed=4
Owner=soviet,allies
Cost=4000
Points=60
ROT=5
Crewed=yes

[JEEP]
Prerequisite=weap
Primary=M60mg
Secondary=Dragon
Strength=100
Armor=light
TechLevel=3
Sight=3
Speed=12
Owner=soviet,allies
Cost=500
Points=20
ROT=10
Crewed=yes

[APC]
Name=Flame Tank
Image=ftnk
Prerequisite=weap,ftur,dome
Primary=flamer
Secondary=flamer
Strength=350
Armor=heavy
TechLevel=5
Sight=5
Speed=5
Owner=soviet
Cost=900
Points=25
ROT=5
Tracked=yes
Passengers=0

[MNLY]
Prerequisite=weap,fix
Strength=100
Armor=heavy
TechLevel=3
Sight=5
Speed=9
Owner=soviet,allies
Cost=600
Points=25
ROT=5
Tracked=yes
Ammo=10
Crewed=yes

[TRUK]
Strength=110
Armor=light
Owner=allies,soviet
TechLevel=-1
Sight=3
Speed=10
Cost=500
Points=5
ROT=5
Passengers=1

[SS]
Prerequisite=spen
Primary=TorpTube
Secondary=TorpTube
Strength=300
Armor=light
TechLevel=6
Sight=7
Speed=5
Owner=soviet
Cost=1200
Points=45
ROT=7
Cloakable=yes
SelfHealing=yes

[DD]
Prerequisite=syrd,dome
Primary=Stinger
Secondary=DepthCharge
Strength=450
Armor=heavy
TechLevel=9
Sight=6
Speed=4.5
Owner=allies
Cost=1400
Points=50
ROT=7
Sensors=Yes
SelfHealing=yes

[CA]
Prerequisite=syrd,miss
Primary=8Inch
Secondary=8Inch
Strength=500
Armor=heavy
TechLevel=12
Sight=7
Speed=3
Owner=allies
Cost=2800
Points=60
ROT=5
Sensors=Yes
SelfHealing=Yes

[LST]
Strength=350
Armor=heavy
TechLevel=3
Sight=3
Speed=12
Owner=soviet,allies
Cost=700
Points=25
ROT=10
Passengers=6

[PT]
Primary=2Inch
Secondary=DepthCharge
Strength=200
Armor=heavy
TechLevel=5
Sight=5
Speed=7
Owner=soviet,allies
Cost=800
Points=30
ROT=7
Sensors=Yes

[DOG]
Prerequisite=kenn
Primary=DogJaw
Strength=20
Armor=none
TechLevel=1
Sight=5
Speed=5
Owner=allies,soviet
Cost=25
Points=5
IsCanine=yes
GuardRange=7

[E1]
Primary=M1Carbine
Strength=40
Armor=none
TechLevel=1
Sight=4
Speed=4
Owner=soviet,allies
Cost=50
Points=5

[E2]
Primary=Grenade
Strength=35
Armor=none
TechLevel=1
Sight=4
Speed=5
Owner=allies
Cost=100
Points=10
Explodes=yes

[E3]
Primary=Dragon
Strength=30
Armor=none
TechLevel=2
Sight=4
Speed=3
Owner=soviet,allies
Cost=150
Points=10

[E4]
Prerequisite=ftur
Primary=Flamer
Strength=40
Armor=none
TechLevel=3
Sight=4
Speed=3
Owner=soviet
Cost=200
Points=15
Explodes=yes

[E6]
Strength=25
Armor=none
TechLevel=6
Sight=7
Speed=5
Owner=allies,soviet
Cost=200
Points=15
Infiltrate=yes

[THF]
Prerequisite=proc
Strength=30
Armor=none
TechLevel=6
Sight=5
Speed=4
Owner=soviet,allies
Cost=300
Points=10
Infiltrate=yes

[E7]
Prerequisite=miss
Primary=Sniper
Secondary=Sniper
Strength=100
Armor=none
TechLevel=8
Sight=6
Speed=5
Owner=soviet,allies
Cost=1000
Points=25
Infiltrate=yes
C4=yes
DoubleOwned=yes

[MEDI]
Primary=Heal
Strength=80
Armor=none
TechLevel=2
Sight=3
Speed=5
Owner=soviet,allies
Cost=400
Points=15
SelfHealing=yes

[GNRL]
Primary=Pistol
Strength=80
Armor=none
TechLevel=-1
Sight=3
Speed=5
Owner=soviet,allies
Cost=0
Points=15
Infiltrate=yes

[C1]
Primary=Pistol
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Ammo=10
Fraidycat=yes

[C2]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C3]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C4]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C5]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C6]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C7]
Primary=Pistol
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Ammo=10
Fraidycat=yes

[C8]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C9]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[C10]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Fraidycat=yes

[EINSTEIN]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet
Cost=10
Points=1
Fraidycat=yes

[DELPHI]
Primary=Pistol
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1
Ammo=10

[CHAN]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=soviet,allies
Cost=10
Points=1

[BADR]
Prerequisite=afld
Primary=ParaBomb
Strength=110
Armor=light
TechLevel=-1
Sight=0
Speed=12
Owner=allies
Cost=10
Points=20
ROT=5
Ammo=5
Passengers=5

[U2]
Prerequisite=afld
Primary=Camera
Strength=2000
Armor=heavy
TechLevel=-1
Sight=0
Speed=40
Owner=allies
Cost=10
Points=5
ROT=7
Ammo=1

[MIG]
Prerequisite=afld
Primary=Maverick
Secondary=Maverick
Strength=50
Armor=light
TechLevel=-1
Sight=0
Speed=20
Owner=allies
Cost=1200
Points=50
ROT=5
Ammo=3
GuardRange=30

[YAK]
Prerequisite=afld
Primary=ChainGun
Secondary=ChainGun
Strength=60
Armor=light
TechLevel=-1
Sight=0
Speed=16
Owner=allies
Cost=800
Points=25
ROT=5
Ammo=15
Crewed=yes
GuardRange=30

[TRAN]
Prerequisite=hpad
Strength=90
Armor=light
TechLevel=8
Sight=0
Speed=11
Owner=allies,soviet
Cost=1000
Points=35
ROT=5
Passengers=6

[HELI]
Prerequisite=hpad
Primary=Hellfire
Secondary=Hellfire
Strength=150
Armor=heavy
TechLevel=8
Sight=0
Speed=17
Owner=soviet
Cost=1400
Points=50
ROT=4
Ammo=10
Crewed=yes
GuardRange=30

[HIND]
Prerequisite=hpad
Primary=ChainGun
Strength=175
Armor=heavy
TechLevel=8
Sight=0
Speed=17
Owner=allies
Cost=1200
Points=40
ROT=4
Ammo=16
Crewed=yes
GuardRange=30

[IRON]
Prerequisite=bio
Strength=400
Armor=wood
TechLevel=12
Sight=10
Owner=allies
Cost=1500
Points=100
Power=-150
Powered=true
Capturable=true
Crewed=yes

[FCOM]
Strength=400
Armor=wood
TechLevel=-1
Sight=10
Owner=allies
Cost=0
Points=40
Power=-200
Bib=yes
Capturable=true
Crewed=yes

[ATEK]
Name=Adv. Communications Centre
Prerequisite=bio
Strength=400
Armor=wood
TechLevel=10
Sight=10
Owner=soviet
Cost=2500
Points=85
Power=-300
Bib=yes
Capturable=true
Crewed=yes

[PDOX]
Prerequisite=bio
Strength=400
Armor=wood
TechLevel=12
Sight=10
Owner=soviet
Cost=2000
Points=100
Power=-200
Powered=true
Capturable=true
Crewed=yes

[WEAP]
Prerequisite=proc
Strength=600
Armor=light
TechLevel=3
Sight=4
Owner=allies,soviet
Cost=3000
Points=80
Power=-40
Bib=yes
Capturable=true
Crewed=yes

[SYRD]
Prerequisite=proc
Strength=1400
Armor=light
TechLevel=6
Sight=8
Owner=allies
Cost=1500
Points=80
Power=-30
Adjacent=6
WaterBound=yes
Capturable=true
BaseNormal=no

[SPEN]
Prerequisite=proc
Strength=1400
Armor=light
TechLevel=6
Sight=8
Owner=soviet
Cost=1500
Points=80
Power=-30
Adjacent=6
WaterBound=yes
Capturable=true
BaseNormal=no

[PBOX]
Prerequisite=barr
Primary=Vulcan
Strength=500
Armor=wood
TechLevel=2
Sight=5
Owner=allies
Cost=400
Points=50
Power=-35
Sensors=yes
Crewed=yes

[HBOX]
Name=Rocket Box
Prerequisite=Barr,dome
Primary=Maverick
Strength=900
Armor=wood
TechLevel=8
Sight=7
Owner=allies
Cost=900
Points=60
Power=-50
Sensors=yes
Crewed=yes

[TSLA]
Prerequisite=bio
Primary=TeslaZap
Strength=350
Armor=heavy
TechLevel=10
Sight=8
Owner=soviet
Cost=1600
Points=80
Power=-200
Ammo=3
Powered=true
Sensors=yes
Crewed=yes

[GUN]
Prerequisite=barr
Primary=TurretGun
Strength=400
Armor=heavy
TechLevel=4
Sight=7
Owner=allies
Cost=800
Points=50
Power=-40
Sensors=yes
Crewed=yes
ROT=12

[AGUN]
Prerequisite=tent
Primary=ZSU-23
Secondary=ZSU-23
Strength=200
Armor=heavy
TechLevel=7
Sight=7
Owner=soviet
Cost=600
Points=50
Power=-70
Crewed=yes
ROT=15
Powered=true

[FTUR]
Prerequisite=tent
Primary=FireballLauncher
Strength=400
Armor=heavy
TechLevel=2
Sight=6
Owner=soviet
Cost=500
Points=65
Power=-45
Sensors=yes
Explodes=no
Crewed=yes

[FACT]
Strength=1000
Armor=heavy
TechLevel=-1
Sight=10
Owner=soviet,allies
Cost=4000
Points=80
Power=10
Bib=yes
Capturable=true
Crewed=yes

[PROC]
Prerequisite=powr
Strength=900
Armor=wood
TechLevel=1
Sight=6
Owner=soviet,allies
Cost=2500
Points=80
Power=-25
Storage=3000
Bib=yes
Capturable=true
Crewed=yes

[SILO]
Prerequisite=proc
Strength=300
Armor=wood
TechLevel=1
Sight=4
Owner=soviet,allies
Cost=150
Points=25
Power=0
Storage=1500
Capturable=true

[HPAD]
Prerequisite=proc
Strength=200
Armor=wood
TechLevel=8
Sight=5
Owner=soviet,allies
Cost=200
Points=20
Power=-10
Bib=yes
Capturable=true
Crewed=no

[DOME]
Name=Communications Centre
Prerequisite=proc
Strength=1000
Armor=wood
TechLevel=6
Sight=10
Owner=soviet,allies
Cost=1200
Points=60
Power=-60
Bib=yes
Powered=true
Capturable=true
Sensors=yes
Crewed=yes

[GAP] ; This has been removed because it causes game crashes - unknown why.
Prerequisite=bio
Strength=400
Armor=wood
TechLevel=-1
Sight=10
Owner=allies
Cost=500
Points=35
Power=-60
Powered=true
Capturable=true
Crewed=no
Sensors=yes

[SAM]
Prerequisite=barr
Primary=Nike
Secondary=Nike
Strength=200
Armor=heavy
TechLevel=9
Sight=5
Owner=allies
Cost=800
Points=50
Power=-20
Crewed=no
Powered=true
ROT=30

[MSLO]
Prerequisite=bio
Primary=none
Strength=400
Armor=heavy
TechLevel=13
Sight=5
Owner=allies,soviet
Cost=3000
Points=90
Power=-200
Crewed=yes

[AFLD]
Prerequisite=stek
Strength=1000
Armor=heavy
TechLevel=-1
Sight=7
Owner=allies
Cost=600
Points=70
Power=-30
Capturable=true
Crewed=yes

[POWR]
Prerequisite=fact
Strength=400
Armor=wood
TechLevel=1
Sight=4
Owner=soviet,allies
Cost=500
Points=40
Power=100
Bib=yes
Capturable=true
Crewed=yes

[APWR]
Prerequisite=powr
Strength=700
Armor=wood
TechLevel=6
Sight=4
Owner=soviet,allies
Cost=800
Points=50
Power=200
Bib=yes
Capturable=true
Crewed=yes

[STEK]
Prerequisite=afld
Strength=1000
Armor=wood
TechLevel=-1
Sight=4
Owner=allies,soviet
Cost=4000
Points=85
Power=-150
Bib=yes
Capturable=true
Crewed=yes

[HOSP]
Strength=400
Armor=wood
TechLevel=-1
Sight=4
Points=20
Power=-20
Bib=yes
Capturable=true
Crewed=yes

[BIO]
Prerequisite=dome
Strength=600
Armor=wood
TechLevel=9
Sight=7
Owner=allies,soviet
Cost=2500
Points=30
Power=-100
Bib=yes
Crewed=yes

[BARR]
Prerequisite=powr
Strength=600
Armor=wood
TechLevel=1
Sight=5
Owner=allies
Cost=700
Points=30
Power=-25
Bib=yes
Crewed=yes
Capturable=true

[TENT]
Prerequisite=powr
Strength=400
Armor=wood
TechLevel=1
Sight=5
Owner=soviet
Cost=600
Points=30
Power=-15
Bib=yes
Crewed=yes
Capturable=true

[KENN]
Prerequisite=fact
Strength=30
Armor=wood
TechLevel=1
Sight=4
Owner=allies,soviet
Cost=50
Points=25
Power=0

[FIX]
Prerequisite=proc
Strength=900
Armor=wood
TechLevel=4
Sight=5
Owner=soviet,allies
Cost=900
Points=80
Power=-30
Capturable=true
Crewed=yes

[SBAG]
Strength=1
Armor=none
TechLevel=2
Sight=0
Owner=soviet
Cost=25
Points=1
Repairable=false
Adjacent=1

[BRIK]
Strength=1
Armor=none
TechLevel=8
Sight=0
Owner=soviet,allies
Cost=100
Points=5
Repairable=false
Adjacent=1

[FENC]
Strength=1
Armor=none
TechLevel=2
Sight=0
Owner=allies
Cost=25
Points=1
Repairable=false
Adjacent=1

[MISS]
Name=Adv. Weapons Lab
Prerequisite=dome,weap
Strength=1000
Armor=wood
TechLevel=8
Sight=4
Owner=allies,soviet
Cost=3000
Points=85
Power=-150
Bib=yes
Capturable=true
Crewed=yes

[CYCL]
Strength=1
Points=1
Armor=none
Cost=75
Repariable=false
Adjacent=1
Sight=0

[BARB]
Strength=1
Points=1
Armor=wood
Cost=25
Repariable=false
Adjacent=1
Sight=0

[WOOD]
Strength=1
Points=1
Repariable=false
Adjacent=1
Sight=0

[BARL]
Strength=10
Repairable=false
Adjacent=0
BaseNormal=no

[BRL3]
Strength=10
Repairable=false
Adjacent=0
BaseNormal=no

[MINV]
Strength=1
Repairable=false
Adjacent=0
Invisible=yes
Unsellable=yes
BaseNormal=no

[MINP]
Strength=1
Repairable=false
Adjacent=0
Invisible=yes
Unsellable=yes
BaseNormal=no

[FACF]
Image=FACT
Owner=soviet
TechLevel=-1
Strength=30
Cost=50
Sight=4
Power=-2
Points=15
Bib=yes
Capturable=true
BaseNormal=no

[WEAF]
Prerequisite=proc
Image=WEAP
Owner=soviet
TechLevel=-1
Cost=50
Strength=30
Sight=4
Points=15
Power=-2
Bib=yes
Capturable=true
BaseNormal=no

[SYRF]
Prerequisite=powr
Image=SYRD
Strength=30
TechLevel=-1
Sight=4
Cost=50
Owner=soviet
Power=-2
Points=15
WaterBound=yes
Capturable=true
BaseNormal=no
Adjacent=8

[SPEF]
Image=SPEN
Strength=30
TechLevel=-1
Sight=4
Cost=50
Owner=allies
Power=-2
Points=15
WaterBound=yes
Capturable=true
BaseNormal=no
Adjacent=8

[DOMF]
Prerequisite=proc
Image=DOME
Strength=30
Sight=4
TechLevel=-1
Cost=50
Owner=soviet
Power=-2
Points=15
Bib=yes
Capturable=true
BaseNormal=no

[V01]
Strength=400
Points=5
Armor=wood
Repariable=false
Capturable=true

[V02]
Strength=400
Points=5
Armor=wood
Repariable=false

[V03]
Strength=400
Points=5
Armor=wood
Repariable=false

[V04]
Strength=400
Points=5
Armor=wood
Repariable=false

[V05]
Strength=400
Points=5
Armor=wood
Repariable=false

[V06]
Strength=400
Points=5
Armor=wood
Repariable=false

[V07]
Strength=400
Points=5
Armor=wood
Repariable=false

[V08]
Strength=400
Points=5
Armor=wood
Repariable=false

[V09]
Strength=400
Points=5
Armor=wood
Repariable=false

[V10]
Strength=400
Points=5
Armor=wood
Repariable=false

[V11]
Strength=400
Points=5
Armor=wood
Repariable=false

[V12]
Strength=400
Points=5
Armor=wood
Repariable=false

[V13]
Strength=400
Points=5
Armor=wood
Repariable=false

[V14]
Strength=400
Points=5
Armor=wood
Repariable=false

[V15]
Strength=400
Points=5
Armor=wood
Repariable=false

[V16]
Strength=400
Points=5
Armor=wood
Repariable=false

[V17]
Strength=400
Points=5
Armor=wood
Repariable=false

[V18]
Strength=400
Points=5
Armor=wood
Repariable=false

[V19]
Strength=400
Points=5
Armor=wood
Repariable=false

[V20]
Strength=400
Points=5
Armor=wood
Repariable=false

[V21]
Strength=400
Points=5
Armor=wood
Repariable=false

[V22]
Strength=400
Points=5
Armor=wood
Repariable=false

[V23]
Strength=400
Points=5
Armor=wood
Repariable=false

[V24]
Strength=400
Points=5
Armor=wood
Repariable=false

[V25]
Strength=400
Points=5
Armor=wood
Repariable=false

[V26]
Strength=400
Points=5
Armor=wood
Repariable=false

[V27]
Strength=400
Points=5
Armor=wood
Repariable=false

[V28]
Strength=400
Points=5
Armor=wood
Repariable=false

[V29]
Strength=400
Points=5
Armor=wood
Repariable=false

[V30]
Strength=400
Points=5
Armor=wood
Repariable=false

[V31]
Strength=400
Points=5
Armor=wood
Repariable=false

[V32]
Strength=400
Points=5
Armor=wood
Repariable=false

[V33]
Strength=400
Points=5
Armor=wood
Repariable=false

[V34]
Strength=400
Points=5
Armor=wood
Repariable=false

[V35]
Strength=400
Points=5
Armor=wood
Repariable=false

[V36]
Strength=400
Points=5
Armor=wood
Repariable=false

[V37]
Strength=400
Points=5
Armor=wood
Repariable=false

[Colt45]
Damage=50
ROF=5
Range=5.75
Projectile=Invisible
Speed=100
Warhead=HollowPoint
Report=GUN5

[ZSU-23]
Damage=25
ROF=10
Range=7
Projectile=Ack
Speed=100
Warhead=AP
Anim=GUNFIRE
Report=AACANON3

[Vulcan]
Damage=40
ROF=30
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=GUN13
Anim=MINIGUN

[Maverick]
Damage=60
ROF=40
Range=6.75
Projectile=HeatSeeker
Speed=30
Warhead=HE
Report=MISSILE7

[Camera]
Damage=0
ROF=10
Range=2.75
Projectile=Inivisble
Speed=100
Warhead=Super
Camera=yes

[FireballLauncher]
Damage=125
ROF=50
Range=4
Projectile=Fireball
Speed=30
Warhead=Fire

[Flamer]
Damage=70
ROF=40
Range=3.5
Projectile=Fireball
Speed=30
Warhead=Fire

[Sniper]
Damage=100
ROF=40
Range=5
Projectile=Invisible
Speed=100
Warhead=HollowPoint
Report=SILENCER

[ChainGun]
Damage=40
ROF=3
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=GUN13
Anim=MINIGUN

[Pistol]
Damage=10
ROF=7
Range=1.75
Projectile=Invisible
Speed=100
Warhead=SA
Report=GUN27

[M1Carbine]
Damage=15
ROF=20
Range=3
Projectile=Invisible
Speed=100
Warhead=SA
Report=GUN11

[Dragon]
Damage=25
ROF=40
Range=5.5
Projectile=HeatSeeker
Speed=35
Warhead=AP
Report=MISSILE6

[Hellfire]
Damage=40
ROF=60
Range=4
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=MISSILE6

[Grenade]
; small anti-armor cannon
Damage=40
ROF=60
Range=4
Projectile=Lobbed
Speed=5
Warhead=HE

[75mm]
; light anti-armor cannon
Damage=25
ROF=40
Range=4
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON2
Anim=GUNFIRE

[90mm]
; medium anti-armor cannon
Damage=30
ROF=50
Range=4.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1
Anim=GUNFIRE

[105mm]
; large anti-armor cannon
Damage=30
ROF=70
Range=4.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1
Anim=GUNFIRE

[120mm]
; turret cannon
Damage=50
ROF=80
Range=4.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1
Anim=GUNFIRE
Burst=2

[TurretGun]
; Vehicle carried anti-tank missile
Damage=40
ROF=50
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Report=TURRET1
Anim=GUNFIRE

[MammothTusk]
; artillery cannon
Damage=60
ROF=80
Range=5
Projectile=HeatSeeker
Speed=30
Warhead=HE
Report=MISSILE7
Burst=2

[155mm]
; vehicle mounted machine gun
Damage=175
ROF=50
Range=6.75
Projectile=Ballistic
Speed=12
Warhead=HE
Report=TANK5
Anim=GUNFIRE

[M60mg]
; napalm bomblets (dropped from plane)
Damage=15
ROF=20
Range=4
Projectile=Invisible
Speed=100
Warhead=SA
Report=PILLBOX1
Anim=MINIGUN

[Napalm] ;Stealth tank rockets
Damage=40
ROF=40
Range=5.5
Projectile=HeatSeeker
Speed=35
Warhead=AP
Report=MISSILE6

[TeslaZap]
; anti-aircraft missile (fired from SAM site)
Damage=100
ROF=120
Range=8.5
Projectile=Invisible
Speed=100
Warhead=Super
Report=TESLA1
Charges=yes

[Nike]
; rocket launcher weapon
Damage=30
ROF=20
Range=7.5
Projectile=AAMissile
Speed=50
Warhead=AP
Report=MISSILE1
Anim=SAMFIRE

[RedEye]
; 8 inch cruiser cannon
Damage=45
ROF=90
Range=4
Projectile=Heatseeker
Speed=50
Warhead=AP
Report=MISSILE7
Burst=1

[8Inch]
; gunboat mounted anti-aircraft rocket
Damage=500
ROF=160
Range=22
Projectile=Ballistic
Speed=6
Warhead=HE
Report=TURRET1
Anim=GUNFIRE
Supress=yes

[Stinger]
; torpedo tube
Damage=40
ROF=60
Range=9
Projectile=LaserGuided
Speed=20
Warhead=AP
Report=MISSILE6
Burst=2
TurboBoost=yes

[TorpTube]
; destroyer mounted 2 inch cannon
Damage=110
ROF=60
Range=9
Projectile=Torpedo
Speed=15
Warhead=AP
Report=TORPEDO1

[2Inch]
; anti-submarine weapon
Damage=35
ROF=60
Range=5.5
Projectile=Cannon
Speed=25
Warhead=AP
Report=CANNON2
Anim=GUNFIRE

[DepthCharge]
; parachute bomb
Damage=90
ROF=60
Range=5
Projectile=Catapult
Speed=5
Warhead=AP

[ParaBomb]
; dog bite
Damage=400
ROF=4
Range=4.5
Projectile=Parachute
Speed=5
Warhead=HE
Report=CHUTE1

[DogJaw]
; medic healing
Damage=100
ROF=10
Range=2.2
Projectile=LeapDog
Speed=20
Warhead=Organic
Report=DOGG5P

[Heal]
; SCUD launcher
Damage=-250
ROF=35
Range=3
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEAL2

[SCUD]
Damage=500
ROF=350
Range=9
Projectile=FROG
Speed=25
Warhead=HE
Report=MISSILE1

[Invisible]
; special case for dog
Inviso=yes
Image=none

[LeapDog]
; straight high-speed ballistic shot
Image=DOGBULLT
Translucent=yes
Rotates=yes
Proximity=yes
ROT=20

[Cannon]
; anti aircraft artillery projectile
Image=120MM

[Ack]
; Sub-surface projectile.
Image=none
Inviso=yes
AA=true
AG=false

[Torpedo]
; Free Rocket Over Ground
UnderWater=yes
Image=MISSILE
Rotates=yes
ASW=yes

[FROG]
; small homing missile (targets vehicles best)
Arm=10
High=yes
Shadow=no
Proximity=yes
Animates=yes
Ranged=yes
Inaccurate=yes
Image=V2
Rotates=yes

[HeatSeeker]
; small missile with deadly accuracy
Arm=2
High=yes
Shadow=no
Proximity=yes
Animates=yes
Ranged=yes
Inaccurate=yes
AA=yes
Image=DRAGON
ROT=5
Rotates=yes
Translucent=yes

[LaserGuided]
; anti aircraft missile
Arm=3
High=yes
Shadow=no
Proximity=yes
Animates=yes
Ranged=yes
AA=yes
Image=DRAGON
ROT=20
Rotates=yes
Translucent=yes

[AAMissile]
; lobbed tumbling grenade
Arm=3
High=yes
Shadow=no
Proximity=yes
Animates=yes
Ranged=yes
AA=yes
AG=no
Image=MISSILE
ROT=20
Rotates=yes
Translucent=yes

[Lobbed]
; Depth charge catapult
High=yes
Arcing=yes
Inaccurate=yes
Image=BOMB
Frames=8
Translucent=yes

[Catapult]
; dropped from plane tumbling object
High=yes
Arcing=yes
Inaccurate=yes
Image=BOMB
Frames=8
ASW=yes
AG=no
Translucent=yes

[Bomblet]
; arcing ballistic projectile
Arm=24
RangeLimit=24
High=yes
Dropping=yes
Image=BOMBLET
Frames=6
Translucent=yes

[Ballistic]
; parachute bomb
High=yes
Arcing=yes
Inaccurate=yes
Image=120MM

[Parachute]
;Image=PARABOMB
; Allied free radar (GPS satellite)
Arm=24
RangeLimit=24
High=yes
Dropping=yes
Parachuted=yes

[GPSSatellite]
; Nuclear missile, flying up
Gigundo=yes
High=yes
Image=SPUTNIK
Frames=4

[NukeUp]
; Nuclear missile, flying down
Gigundo=yes
High=yes
Image=ATOMICUP
Frames=4

[NukeDown]
; wizard's fireball
Gigundo=yes
High=yes
Image=ATOMICDN
Frames=4

[Fireball]
; ******* Warhead Characteristics *******
; This is what gives the "rock, paper, scissors" character to the game.
; It describes how the damage is to be applied to the target. The
; values should take into consideration the 'area of effect'.
; example: Although an armor piercing tank round would instantly
; kill a soldier IF it hit, the anti-infantry rating is still
; very low because the tank round has such a limited area of
; effect, lacks pinpoint accuracy, and acknowledges the fact that
; tanks pose little threat to infantry that take cover.
; Spread = damage spread factor [larger means greater spread] (def=1)
;          [A value of 1 means the damage is halved every pixel distant from center point.
;          a value of 2 means damage is halved every 2 pixels, etc.]
; Wall = Does this warhead damage concrete walls (def=no)?
; Wood = Does this warhead damage wood walls (def=no)?
; Ore = Does this warhead destroy ore (def=no)?
; Verses = damage value verses various armor types (as percentage of full damage)...
;           -vs- none, wood (buildings), light armor, heavy armor, concrete
; Explosion = which explosion set to use when warhead of this type impacts (def=0)
;             0=none, 1=piff, 2=piffs, 3=fire, 4=frags, 5=pops, 6=nuke
; InfDeath = which infantry death animation to use (def=0)
;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
; general multiple small arms fire
Animates=yes
Image=FB1
Frames=8

[SA]
; high explosive (shrapnel)
Spread=3
Verses=100%,75%,70%,35%,35%
Explosion=2
InfDeath=1
Ore=yes

[HE]
; armor piercing (discarding sabot, narrow effect)
Spread=6
Wall=yes
Wood=yes
Verses=90%,75%,60%,25%,100%
Explosion=5
InfDeath=2
Ore=Yes

[AP]
; napalm and fire in general
Spread=3
Wall=yes
Wood=yes
Verses=30%,75%,75%,100%,50%
Explosion=4
InfDeath=3
Ore=Yes

[Fire]
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
Spread=8
Wood=yes
Verses=90%,100%,60%,25%,50%
Explosion=3
InfDeath=4
Ore=Yes

[HollowPoint]
; special case damage effect (do not use for regular weapons)
Spread=1
Verses=100%,5%,5%,5%,5%
Explosion=1
InfDeath=5
Ore=Yes

[Super]
; special case to only affect infantry (do not use for regular weapons)
Spread=1
Verses=100%,100%,100%,100%,100%
InfDeath=5

[Organic]
; Nuclear warhead (same as fire)
Spread=0
Verses=100%,0%,0%,0%,0%
InfDeath=0

[Nuke]
Spread=6
Wall=yes
Wood=yes
Ore=yes
Verses=100%,100%,100%,100%,100%
Explosion=6
InfDeath=4

[Clear]
; rocky terrain
Foot=90%
Track=80%
Wheel=60%
Float=0%
Buildable=yes

[Rough]
; roads
Foot=80%
Track=70%
Wheel=40%
Float=0%
Buildable=no

[Road]
; open water
Foot=100%
Track=100%
Wheel=120%
Float=0%
Buildable=yes

[Water]
; cliffs
Foot=0%
Track=0%
Wheel=0%
Float=100%
Buildable=no

[Rock]
; walls and other man made obstacles
Foot=0%
Track=0%
Wheel=0%
Float=0%
Buildable=no

[Wall]
; ore (Tiberium)
Foot=0%
Track=0%
Wheel=0%
Float=0%
Buildable=no

[Ore]
; sandy beach
Foot=85%
Track=80%
Wheel=60%
Float=0%
Buildable=no

[Beach]
; craggy riverbed
Foot=95%
Track=70%
Wheel=40%
Float=0%
Buildable=no

[River]
; ******* Random Crate Powerups *******
; This specifies the chance for the specified crate powerup to appear
; in a 'random' crate. The chance is expressed in the form of 'shares'
; out of the total shares specified. The second parameter is the animation
; to use when this crate is picked up. The third parameter, if present, specifies
; the data value needed for that crate powerup. They mean different things
; for the different powerups.
Foot=0%
Track=0%
Wheel=0%
Float=0%
Buildable=no

[Powerups]
; ******* Mission Control *******
; This specifies the various general behavior characteristics of
; the missions that objects can be assigned. Each of the game objects must
; be in a mission. The mission behavior is generally hard coded into
; the program, but there are some behavior characteristics that can
; be overridden. Don't modify these.
; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
; Recruitable = Can it be recruited into a team or base defense (def=yes)?
; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
; Scatter = Is allowed to scatter from threats (def=yes)?
; Rate = delay between normal processing (larger = faster game, less responsiveness)
; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).
; Unit sits still and plays dead.
Armor=10,ARMOR,2.0
Cloak=4,STEALTH2
Darkness=0,EMPULSE
Explosion=5,NONE,500
Firepower=10,FPOWER,2.0
HealBase=1,INVUN
ICBM=1,MISSILE2
Money=50,DOLLAR,2000
Napalm=5,NONE,600
ParaBomb=3,PARABOX
Reveal=1,EARTH
Sonar=3,SONARBOX
Speed=10,SPEED,1.7
Squad=20,NONE
Unit=20,NONE
Invulnerability=3,INVULBOX,1.0
TimeQuake=3,TQUAKE



